Windows versions come with the patch, Linux versions are available separately. This release is backwards compatible with Prey 1.2 multiplayer.There are no bug fixes or new content in this release.This update includes compatibility files for the Mac port of Prey (meaning PC users can play against Mac users and vice versa).This patch will work the existing registered versions of Prey (1.0, 1.1, 1.2, or 1.3). ![]() I also noticed that the "autoConfigureConnectedAnchor" option is setting the connected object to WorldCoordinates now instead of LocalCoordinates, which makes things warp around crazily too, if you have it enabled. I've got the anchor point at the spaceman (0,0,0 locally) and the hinge on the spaceman, with the connectedanchor point being at the local(relative) position of the object.) (my use case: little space man "grabs" a rock player can move around and the rock swings around you as if it were tethered. Maybe I'm missing something obvious though. I'm also seeing the rotation of objects resetting or adjusting upon connection, though I see no transform adjustments anywhere, which makes me think it's some sort of contstraint bug or something. After updating to Unity 5.1 I've noticed strange behaviour with hingejoints - after programatically attaching a hinge between two dynamic objects (that are sitting still/no gravity), they both "twitch" and start spinning around each other for a brief period of time (they'll settle, and this doesn't always happen).
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