![]() Galaxy Attack: Alien Shooter has the perfect retro, arcade feel. I have fond memories of playing the arcade shooter game at the local bowling alley while my parents played in their league. I had to include an arcade style alien shooter game. Going Balls would also be a great fit for multiplayer races using the joy cons. I believe I had to pay for courses in a different environment on the mobile game. A Switch game could incorporate longer courses, as well as courses in different environments. Combined with the fact that the courses seem very short, Going Balls received the least amount of play time of this batch. Going Balls was the worst offender this week of death by ads. ![]() The Nintendo Switch motion controls could easily be used to steer the pinball. It was rather difficult at times to keep track of the track while my finger obscured part of the track. Immediately, I thought this game would be awesome to play with the Nintendo Switch motion controls. You swipe across the screen to guide a silver pinball through an obstacle course. Some mobile games can be downright ridiculous with ads! Going Balls (Super Sonic) Also, I think I’m starting to get ad fatigue. I’ll be honest, it was difficult at times to devote enough time to this week’s batch of games, because I wanted to spend all my free time playing Cats & Soup and Piffle. ![]() Since my last column, I dove into 5 more games from my previously downloaded batch. Feel free to catch up by reading that review and part 1 of this series. This mini-series is based on my experience reviewing Zombie Rollerz: Pinball Heroes, a reimagining of a mobile App game brought to the Nintendo Switch. Welcome to part 2 of my mini-series: Exploring the Mobile to Console/PC Game Strategy.
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